tetris.game module¶
- class tetris.game.Game(settings: Settings)¶
Bases:
objectClass contains main game logic and methods to draw game elements
- add_score(lines_cleared: int) None¶
Add score for cleared lines
- check_events() None¶
Check pygane events and react to them
- check_hover() None¶
Checks if mouse is hovering over the buttons and changes the cursor accordingly
- check_line() bool¶
Check if there is a line of tetrominos and delete it
- Parameters:
None –
- Returns:
True if there is a line of tetrominos, False otherwise
- Return type:
(bool)
- check_lvl_up() None¶
- check_pressed_down_movement() None¶
Check if down movement keys are pressed and react to them
- check_pressed_rotate() None¶
Check if rotation keys are pressed and react to them
- check_pressed_side_movement() None¶
Check if side movement keys are pressed and react to them
- check_tetromino_above_top() bool¶
Check if there is a tetromino above visible top of the grid
- create_game_windows() None¶
Create game windows
- db_insert_user() None¶
Insert user into database
- delete_line(row) None¶
Delete line from grid and move all tetrominos above it down
- draw_end_of_game_btns() None¶
Draw buttons displayed at the end of the game, after loss
- draw_game_window() None¶
Draw game window on screen
- draw_grid() None¶
Draw grid with tetrominos on game window
- draw_lvl() None¶
Draw score window and score on
- draw_lvl_title() None¶
Draw score title on screen
- draw_lvl_window() None¶
Draw score window on screen
- draw_next_tetromino() None¶
Draw next tetromino on next tetromino window
- draw_next_tetromino_title() None¶
Draw next tetromino title on screen
- draw_next_tetromino_window() None¶
Draw next tetromino window on screen
- draw_score() None¶
Draw score window and score on
- draw_score_title() None¶
Draw score title on screen
- draw_score_window() None¶
Draw score window on screen
- game_window: Surface¶
- game_window_rect: Rect¶
- get_username() None¶
- grid: list[list[int]]¶
- init_properties() None¶
Initialize game properties
- lines_cleared: int¶
- lvl: int¶
- lvl_up() None¶
- lvl_window: Surface¶
- lvl_window_rect: Rect¶
- main() None¶
Main game loop
- move_down_key_pressed: bool = False¶
- next_game() bool¶
Check if user clicked on next game button or menu button
- next_tetromino_grid: list[list[int]]¶
- next_tetromino_window: Surface¶
- next_tetromino_window_rect: Rect¶
- print_grid() None¶
Print grid in console
- score: int¶
- score_window: Surface¶
- score_window_rect: Rect¶
- space_down: bool = False¶
- username: str¶